Venrathi Player Options

Venrathi Player Abilities

Choose Either Dream Seeker or Thought Weaver

Dream Seeker
You walk the threshold of sleep, a silent witness to the soul’s theater. In dreams, truths unravel, masked desires speak, and memory wears new faces.

While within 5 feet of a sleeping creature, you may enter their dream and observe its contents. While dream-seeking, you are blind and deaf to the waking world.

Thought Weaver**
Your thoughts take shape in silk—memories, dreams, and whispers suspended in thread, waiting to be found.

You may create a web containing a message, image, or emotional imprint drawn from your memory or imagination. Others who touch or observe it may experience its contents.

Telepathy
The species can communicate mentally with any sapient lifeform within 12" (24 yards) regardless of language.

Wall Walker
@Compendium[swade-core-rules.swade-racial-abilities.Wall Walker]{Wall Walker} (1): The species may walk on vertical surfaces normally, or inverted surfaces at half @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{Pace}.

Low Light Vision
@Compendium[swade-core-rules.swade-racial-abilities.Low Light Vision]{Low Light Vision} (1): The being ignores penalties for Dim or Dark @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03illumination00]{illumination} (but not Pitch Darkness).

Weakness

Environmental Weakness - Fire
@Compendium[swade-core-rules.swade-racial-abilities.Environmental Weakness]{Environmental Weakness} (U): The species suffers a –4 penalty to resist a particular environmental effect, such as @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04heat0000000000]{heat}, @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04cold0000000000]{cold}, etc. If the being suffers an attack based on that form, the penalty acts as a bonus to @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03dealingdamag00]{damage}.

Can’t Heal (1)
The species has no capacity for natural healing or self-repair, but may otherwise be healed normally.

Attribute Penalty
-1 (Vigor Penalty)