Bosa (final)
Bosa Tamin’ and Trainin’
“They ain’t quite animals but they ain’t monsters neither—folks on the northern islands say Bosa evolved from fragments of the gods. By training and strengthening these creatures, humans aid their return to divinity. Bosa live to challenge one another, honing their power until they vanish back into godhood—carrying legends of honor, partnership, and rich reward for those who guide them.”
Bosa Basics
- Intelligent fragments of deities in sentient form, driven to fight peers in pursuit of wholeness.
- View humans as partners, not pets; they spar to sharpen their skills.
- Never intervene in human conflicts; their sole instinct is to hone power against other Bosa.
- Trainers earn honor and treasure by helping Bosa evolve and “go home” to the gods.
- Bound Bosa may come and go as they please—summoning does not guarantee obedience.
Bosa Anatomy (SWADE Notes)
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Catch Rating
Number of successes or raises needed to Soul Bind a Bosa. -
Bond
Bond measures the soul-link between trainer and Bosa on a scale from 0 to 10.- Gain +1 Bond for each battle victory, shared triumph, or meaningful moment (GM’s discretion).
- At Bond 6, the Bosa awakens its latent passive ability.
- If Bond ever falls to 0, the Soul Bind shatters and the Bosa’s loyalty dissolves.
-
Elemental Type
Bosa have a type (Fire, Water, Earth, Air, Psychic, Ghost). Type determines move access and damage modifiers: attacks against a weakness deal +2 damage; against resistance deal -2. -
Moves
Each Bosa can learn up to 4 moves. Moves use modified Powers from the SWADE core book.
Echo Bands
Echo Bands allow a trainer to Soul Bind (catch) Bosa of a matching type. A bound Bosa can be summoned at will, though it may refuse commands.
- Only Echo Bands matching a Bosa’s type can bind that Bosa.
- Each band has up to 5 gem slots (1 open by default).
- Capacity: binds up to 3 Bosa per band. You may own multiple bands but only one is active at a time.
| Echo Band | Form | Type |
|---|---|---|
| Water Crest | Crest | Water |
| Foresight Band | Band | Psychic |
| Infernal Bracer | Bracer | Fire |
| Ghastly Bracelet | Bracelet | Ghost |
| Earth Band | Band | Earth |
| Omni Bracelet | Bracelet | Any |
Soul Binding
To Soul Bind a wild Bosa, a trainer uses their action to make an opposed roll.
- Declare Attempt (Action). If your Bosa is present, it forfeits its action this round.
- Opposed Roll.
- Bosa rolls its type-based Attribute (e.g., Fire → Agility).
- Trainer rolls the Skill or Attribute specified by the Echo Band.
- Modifiers.
- Bosa Shaken: Trainer +2
- Per Wound on Bosa: Trainer +1 (max +3)
- Prior rapport/quest-tie: Trainer +2
- Wrong-type band: trainer skips turn
- Hallowed ground (Bosa’s type): Bosa +2
- Outcomes.
- Success: Bosa binds, add to band.
- Raise: As success, and Bosa is Loyal for this scene.
- Failure: Bosa attempts to flee on its next action.
- Critical Failure: Bosa is Enraged (+2 damage for one round; free Taunt).
- Final Attempt. If Bosa is Incapacitated, you may attempt one last free bind. On failure, its fragment dissipates permanently.
- Obedience Clause. Summoning does not guarantee obedience; see Command & Obedience rules.
Gems & Ornaments
Gems fit into Echo Bands to enhance bound Bosa. Each uses one slot unless noted; some affect a single Bosa, others the whole band.
| Item | Effect |
|---|---|
| Soul Gem | Increases max bound Bosa by 1 (stacks). |
| Sooth Gem | Once per encounter, negate one Wound on your active Bosa (after damage). |
| Mindful Gem | Increases the Bosa’s move slots by 1 (max 5). |
| Omni Stone | Allows the band to bind one off-type Bosa. |
| Bind Stone | +1 to Soul Binding attempts. |
| Trap Gem | On a failed bind, target cannot exit the scene this round (movement counts as Entangled). |
| Prosper Stone | Bound Wild Card Bosa gain +1 Wound capacity. |
| Quick Stone | Once per encounter, use an item and your Bosa still acts without MAP. |
| Coercion Gem | Once per encounter, +2 damage on one attack (declare before roll). |
| Cheap Shot Stone | If you act in Surprise or win first initiative, your Bosa’s first successful attack deals +2. |
| Hateful Ornament | Attacks in Move Slot 4 gain +1 to hit. |
| Death Token | Attacks in Move Slot 3 deal +2 damage. |
| Triumph Token | After your next victorious battle, chosen Bosa gains 2 evolution ticks. |
| Power Ornament | All bound Bosa gain +1 damage on all attacks (stacks with one other flat bonus). |
Consumable Items
Consumables used on a Bosa grant instant or short-term benefits.
| Item | Effect & Duration |
|---|---|
| Herb | Immediate Natural Healing at +2; on success heal 1 Wound (once per Bosa per day). |
| Soul Strengthen | +2 damage on all attacks for 3 rounds. |
| Soft Healer | Heal 1 Wound instantly. |
| Natural Healer | After rest, remove all Fatigue and 1 Wound (2 Wounds on a raise with Healing roll). |
| Hard Healer | Heal 2 Wounds instantly (GM may limit to once per day). |
| Purify | Remove one status: Shaken, Fatigue, Entangled, or one ongoing Power effect. |
| Pseudo Spirit | +2 Toughness for one encounter. |
| Power Pusher | +1 damage on all attacks for 3 rounds (stacks with one other flat bonus). |
| Smoke Bomb | Act first next round (use Delay to top of order) or discard and redraw Action Card. |
| Thick Skin | Armor +2 for 3 rounds (doesn’t stack with natural armor). |
Glow Salts: Learning New Attacks
Glow Salts are crystalline remnants carrying a Bosa’s attack memory.
- Use Time: 1 minute of focused feeding, out of combat.
- Success: Automatic; if Bosa already knows 4 moves, it must forget one.
- Type Lock: Elemental salts must match the Bosa’s type; normal salts are universal.
- Slotting: Assign the new move to any open slot (1–4); some ornaments reference slot numbers.