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🧃 Scenario: The Vending Machine Knows
Premise:
A student buys a snack from the school vending machine and finds a note inside the wrapper: “I saw what you did.” The machine begins dispensing strange items—expired snacks, personal objects, even things that haven’t happened yet. Rumors spread that the vending machine is haunted, cursed, or... watching.

🏫 Setting Details
• The Vending Machine:
• Flickers when certain students walk by
• Occasionally dispenses items without payment
• Emits a low hum that changes pitch depending on who’s near
• One snack contains a photo of a student doing something they don’t remember
• The School:
• Teachers dismiss the rumors as pranks
• The janitor refuses to clean near the machine
• A locked maintenance closet nearby may hold answers
• A student who transferred last year may have started it all

🧩 Mystery Beats
Step 1: The Photo Snack
• The photo sparks paranoia.
• Other students begin receiving personalized items—notes, trinkets, even secrets.
• The machine flickers when certain kids walk by, as if recognizing them.
Step 2: The Crawlspace Clues
• The janitor warns the kids to stay away.
• A maintenance closet nearby is locked, but contains blueprints showing a sealed crawlspace.
• A student who transferred last year is mentioned in old detention logs—but no one remembers them clearly.
Step 3: The Hidden Resident
• The kids discover signs of someone living beneath the machine: wrappers, notebooks, a flashlight, and a map of the school.
• The former student may be trying to protect the school—or punish it.
• They communicate through the machine, using coded snack drops.
Step 4: The Confrontation
• The kids must decide: expose the hidden student, help them, or seal the crawlspace.
• The vending machine begins to malfunction, dispensing dangerous items.
• A final message appears: “You forgot me. Now I remember you.”