Of Orcs and Elves 1
Historical Background: Elves
The elves once ruled the world with elegance and precision. Their cities shimmered with solar spires, moonlit sanctuaries, and deep-rooted grovesâmonuments to their obsession with order, legacy, and racial purity. Beneath this beauty, however, lay a brutal truth: their society was built on an unforgiving caste system, one that elevated bloodlines and crushed dissent. Over time, this rigid hierarchy corroded their unity and hollowed their greatness from within.
When the gods died and magic vanished from the world, the lower castes erupted in revolt. The ancient elven empires shattered under the weight of their own divisions. In the aftermath, most elves retreated to the ancestral lands of their respective castesâVerdant Elves to the forests, Skyrend Elves to the mountains, Noctari to the deep caves, and Aurari to the high spires. There, they built new strongholds and citiesânot to restore unity, but to continue subjugating the so-called "sub races" from entrenched positions of power.
Even in exile, elven tribes continued to war among themselves over racial zealotry and caste supremacy. Yet despite their internal strife, they maintained dominance for centuries. Their quick wit, strategic placement of cities, and mastery of terrain made their strongholds nearly impenetrable. With lifespans stretching across generations, elven warriors honed their skills over decades, while their leaders wielded centuries of tactical knowledge. These advantages allowed them to suppress and exploit the rising sub races that shared the landâdelaying the inevitable collapse of their fractured legacy.
Now, the elves remain scattered and bitter, clinging to ruined traditions in isolated bastions. Their hatred burns as fiercely as ever, directed both outward and inward. Even as their numbers dwindle, they continue to fight among themselvesâeach caste convinced of its own superiority, each stronghold a monument to a dying empire.
Elven Castes
1. Noctari â Cave Elves (Umbra Elves)
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Highest caste among elves
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Warriors known for their arrogance and unshakable pride
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Pale white or ashen grey skin, often marked with ritual scars
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Fierce, disciplined, and deeply loyal to their bloodlines
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Culturally obsessed with legacy, silence, and subterranean purity
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Common Roles:
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Shadowborne
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Deepfangs
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Vaultblades
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Legacyborn
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Deepkin
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Umbracrowned
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2. Aurari â High Elves
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Golden-blooded, luminous, obsessed with legacy
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Culturally dominant casteâpolitical tacticians, diplomats, and arbiters
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Known for their sharp tongues, radiant charm, and mastery of rhetoric
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Often serve as negotiators, propagandists, and caste historians
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Favor elaborate dress, ceremonial speech, and symbolic architecture
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Live in grasslands, valleys, and desertsâbuilding spiraled spire cities that reflect their obsession with legacy and status
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Common Roles:
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Brightborns
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Goldbloods
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Glorybound
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Sunheirs
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3. Verdant Elves â Thorn Elves
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Stealthy, agile, and deeply attuned to the forest
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Live in treeline cities, waterfall enclaves, and hidden groves
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Masters of espionage, poisoncraft, and trap-setting
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Known for their silent movement, ambush tactics, and botanical warfare
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Often serve as scouts, assassins, and information brokers
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Culturally value secrecy, camouflage, and natural communion
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Often referred to negatively as:
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Mossbloods
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Brambletrash
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Thornrats
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Rootrotters
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Rotskins
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4. Skyrend Elves â Mountain Elves
⢠Culturally obsessed with altitude as divinityâthey believe the higher you live, the closer you are to ancestral perfection
⢠Live in spiral-cut cliff cities, carved into vertical stone like veins in a body
⢠Known for their natural architecture, altitude rites, and ritual starvation to âlighten the soulâ
⢠Speak in echo-chantsâlayered vocal patterns that bounce off stone and confuse outsiders
⢠Bodies adapted to thin air: elongated limbs, sun-bleached skin, and calcified joints that crack audibly when they move
⢠Renowned for their unshakable sense of justice and logicâoften serve as judges, ritual adjudicators, and teachers
⢠Culturally value height, hollowness, and echoâthey consider silence a lowland disease
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Often referred to negatively as:
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Sunworms
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Peakrats
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Stonebleeders
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Ashsnobs
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Craglickers
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5. Half-Elves
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Considered a slave class
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Reviled by all elven castesâoften enslaved or executed when discovered
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Lack any stronghold or homeland, wandering in exile or hiding
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Rejected by sub races as well, seen as remnants of elven cruelty
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Culturally fracturedâmany struggle with identity, legacy, and survival
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Often referred to negatively as:
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Blooderrors
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Bastardkin
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Casteless
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Halfrot
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Paleplague
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6. Lunari â Moon Elves
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Telepathic wanderers with limited psychokinetic abilityâtraits born of rare neurological evolution, not magic
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Pale blue or Black skin, often marked with constellation tattoos or memory scars
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Nomadic and introspective, often traveling alone or in silent triads
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Known for their emotional depth, dream logic, and symbolic storytelling
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Culturally value silence, memory, and internal communionâoften reject caste entirely
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Serve as dream interpreters, memory keepers, and silent observers
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Once ranked as caste #2, but left due to internal division and moral revolt
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Now despised by all elvesâconsidered lower than slave caste, a traitor class
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Often referred to positively as:
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Starborns
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Dreamkin
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Silverheirs
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Lunarchildren
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Often referred to negatively as:
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Dreamslugs
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Whisperskins
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Driftworms
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Moonrats
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Thoughtleaks
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Mindrotters
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Historical Background: Orcs and Their Allies
The orcs were once enslaved by the elvesâbrutalized, exploited, and stripped of dignity for generations. When they finally won their freedom, they entered a turbulent era of internal conflict, wrestling with tribal customs, racial pride, and ancestral legacy. Though these wars eventually subsided, they left lasting scars.
In the aftermath, the orcs repeated the cycle of dominance, enslaving goblins and asserting their superiority over other races. This shift redirected their focus: unity through orc supremacy replaced internal division. Their next great conflict was with the trolls, who resisted subjugation with unyielding strength. That war ended in a bitter stalemate.
Yet from that stalemate came something transformative. Orcs and trolls began to collaborateâdefending shared lands, exchanging knowledge, and pursuing mutual goals. Through this uneasy partnership, the orcs discovered that cooperation brought resilience, innovation, and strength far beyond what domination had ever achieved. Troll endurance and goblin ingenuity challenged their worldview and reshaped their values.
In time, nearly all orc tribes chose to release their goblin slaves, granting them the freedom to forge a society of their own.. This decision was both a gesture of reconciliation and a strategic hope for future alliance. The orcs had come to understand that shared purpose, mutual respect, and open exchange were more powerful than chains. freedom to build their own society. This decision was both a gesture of reconciliation and a strategic hope for future alliance. The orcs had come to understand that shared purpose, mutual respect, and open exchange were more powerful than chains.
"Sub Races" (Derogatory Elven Term)
Orcs
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Traits: Brutal, communal, tactically brilliant
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Cultural Values: Strength through unity, scars as legacy
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Once enslaved by elves, now forged by resistance and rebirth
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Built their society around scars as legacy and unity through strength
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Tribal but not primitiveâknown for tactical brilliance, communal resilience, and ritual warfare
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After shedding their beliefs in orc superiority, they abolished slavery and renounced isolationismâchoosing instead to forge alliances with trolls and goblins
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Common Roles:
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Warcallers
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Bonebinders
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Ironhowlers
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Elven Slur: "Mudspawn"
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Self-Honorifics: Stoneborn, Bloodbound, Ashwalkers
Trolls
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Traits: Regenerative, slow, terrifying
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Cultural Values: Endurance, memory
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Flesh remembersâtrolls believe every wound is a story, every scar a lesson
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Regeneration is sacred: they do not heal instantly, but slowly, deliberately, preserving pain as wisdom
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Live in swamp temples, mire crypts, and bone-thick grottosâplaces where decay and memory intertwine
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Known for fleshkeeping (preserving ancestral bodies), wallbreaking (ritual demolition), and mirepriesthood (spiritual rage channeling)
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Speak in gravel-throated chants, often repeating phrases across generations
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Consider time a weaponâbelieve that patience and persistence will outlast all empires
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Often serve as ritual judges, grief anchors, and siege prophets
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Revere the Bogmother, a mythic figure who birthed trolls from rot and stone to punish the arrogant
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Though the gods are dead, trolls still worship a long-forgotten deityâa lingering echo of divine rage and memory
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Allied with orcs and goblins after centuries of warânow serve as anchors of memory and strength in shared strongholds
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Elven Slur: âBogfiendsâ
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Self-Honorifics: Graveflesh, Stoneveins, Echoheirs
Goblins
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Traits: Cunning, fast, irreverent
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Cultural Values: Trickery as survival, mockery as warfare
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Elven Slur: "Verminkin"
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Self-Honorifics: Sparkbloods, Laughfangs, Rotblessed
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Once enslaved by elves and later orcsânow fiercely independent and culturally explosive
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Live in scrap cities, smoke warrens, and fungal towersâchaotic but ingenious strongholds built from scavenged brilliance
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Consider mockery a sacred actâbelieve laughter breaks chains and confuses tyrants
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Revere the Rotfather, a mythic trickster who taught goblins to turn decay into power
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Allied with orcs and trollsâoften act as scouts, saboteurs, and morale disruptors in shared campaigns