Finding Sutters house

Koarn finds drawling of vault schematic

Adventure Module: Echoes of the Final Hymn

1. Music District & Gloamspire Hall

The party navigates bustling streets of performers and instrument shops before entering Gloamspire Hall, the iron-latticed amphitheater overseen by Calvara Deyne.

2. Artist District Investigation

In crumbling blocks of the Artist District the party learns:

WHAT ARE YOU DOING HERE Casandra
- 💠 Silas Vane — The Council’s Golden Boy TRANSCRIBER - Spare with Lita on doctrine “Pain is temporary. Order is eternal."
- Tall, lean, and meticulously styled. Ash-blond hair, golden eyes that shimmer faintly, flawless ivory skin. Wears a tailored navy coat with silver trim and the council’s sigil. Smells faintly of cedar and ink.
- Warm, articulate, and deeply loyal. Believes in the council’s mission with near-religious fervor. Kind to villagers, especially children.
- Quietly enamored with Lita. Admires her strength and resilience. Finds excuses to speak with her, offers protection. Left her a note: “You remind me that duty can still feel like hope.”
- Heard you were tasked with a mission
- will help in any way
- Becareful Casandra concil talking shit

3. Sutter’s Apartment – Two Floors, Six Rooms

This apartment complex was built atop an ether leak, which gradually awakened latent powers in the tenants—some gained magic, others lost their minds, and a few experienced both.


Room 1 – The Scattered Memory - ROOM 1 +5 = PLAQUE

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Mood: Chaotic panic -

Details: Overturned furniture; emptied drawers; shards of a warped mirror; broken picture frames; acrid scent of ozone

LARGE HOLE IN FLOOR

Findable Clue


Mood: Violent beauty

Details: Scorch-patterned walls; charred canvases; melted wax around a blackened hearth

Burn marks art on walls form tortured figures and dying soldiers and figures in the sky annihilating everything around them. Image in blood of a woman being held captive under the crimson tower while thorne laughs

Findable Clue


Room 3 – The Filth Room - Room 3 + 4 = PLAQUE - No mane

Mood: Grotesque instability

Details: Shattered glass; neon-green fluid; exposed wiring; scattered mannequins

Mural of shit and puke depicking Thorne and Nyx throwing children into the woods and laughing

Hazards

Findable Clue


Mood: Uncanny reverence

Details: Seven statues (obsidian, marble, bone) frozen mid-motion; eyes that track movement; one mirrors the harpist’s pose

Plaque 2 – “Memory”

Statue Descriptions


Room 5 – The Echo Chamber - ROOM 1 +5 = PLAQUE - No NAme

Mood: Nostalgic haunt

Details: Sound-dampened walls lined with salt; broken keyboard; scattered sheet music; faint humming when silent

The notes on the wall cause you to feel dizzy

Connection

Findable Clue


Basement

Stair Hazard

Exploration & Finds


Room 6 – The Empty Seat - Sutter Cain

Mood: Still, ominous

Details: Locked door (lock-breaker kit required); a lone antique chair facing inward; floorboards that groan; lavender scent

Clue

Unlock Mechanic

Plaque Sequence Imagery

After solving the plaque sequence, players experience a flash of a screaming face with red eyes entering their minds.