Finding Sutters house
Koarn finds drawling of vault schematic
Adventure Module: Echoes of the Final Hymn
1. Music District & Gloamspire Hall
The party navigates bustling streets of performers and instrument shops before entering Gloamspire Hall, the iron-latticed amphitheater overseen by Calvara Deyne.
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Calvara Deyne - SING WITH PASSIOM (almost a treaonist request)
- Puzzle
2. Artist District Investigation
In crumbling blocks of the Artist District the party learns:
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No funerals for missing artists
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Rumors of plague, ghost, or council conspiracy
WHAT ARE YOU DOING HERE Casandra
- 💠 Silas Vane — The Council’s Golden Boy TRANSCRIBER - Spare with Lita on doctrine “Pain is temporary. Order is eternal."
- Tall, lean, and meticulously styled. Ash-blond hair, golden eyes that shimmer faintly, flawless ivory skin. Wears a tailored navy coat with silver trim and the council’s sigil. Smells faintly of cedar and ink.
- Warm, articulate, and deeply loyal. Believes in the council’s mission with near-religious fervor. Kind to villagers, especially children.
- Quietly enamored with Lita. Admires her strength and resilience. Finds excuses to speak with her, offers protection. Left her a note: “You remind me that duty can still feel like hope.”
- Heard you were tasked with a mission
- will help in any way
- Becareful Casandra concil talking shit
3. Sutter’s Apartment – Two Floors, Six Rooms
This apartment complex was built atop an ether leak, which gradually awakened latent powers in the tenants—some gained magic, others lost their minds, and a few experienced both.
Room 1 – The Scattered Memory - ROOM 1 +5 = PLAQUE
eric Dualkl
Mood: Chaotic panic -
Details: Overturned furniture; emptied drawers; shards of a warped mirror; broken picture frames; acrid scent of ozone
LARGE HOLE IN FLOOR
Findable Clue
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Pouch of gold coins
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Torn journal entry describing “Liora’s Final Hymn”
- "She is just so sad I need to hear the end to cheer her. Perhaps the musicians upstairs will know! He did — here is the notation — but now he seems to be acting strange as well!"
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Leads to Plaque 3:notaion needed for plaque 3
Room 2 – The Burnt Gallery - Violet
Mood: Violent beauty
Details: Scorch-patterned walls; charred canvases; melted wax around a blackened hearth
Burn marks art on walls form tortured figures and dying soldiers and figures in the sky annihilating everything around them. Image in blood of a woman being held captive under the crimson tower while thorne laughs
Findable Clue
- Plaque 1 – “Suffering”: A small, scorched-metal plaque depicting war’s atrocities, burned into shape by the artist who lived here
Room 3 – The Filth Room - Room 3 + 4 = PLAQUE - No mane
Mood: Grotesque instability
Details: Shattered glass; neon-green fluid; exposed wiring; scattered mannequins
Mural of shit and puke depicking Thorne and Nyx throwing children into the woods and laughing
Hazards
- Vigor roll (–2, TN 4): Become Fatigued from the stench and oppressive imagery
Findable Clue
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Color smears: Green (Orc) – Up, White (Elf) – Left, Purple (Pixie) – Right, Human – No smear – Up
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Mannequin Arm Positions: Up, Left, Right, Up — matching the statues in Room 4
Room 4 – The Living Gallery - Room 3 + 4 = PLAQUE - Ramsy Brunt
Mood: Uncanny reverence
Details: Seven statues (obsidian, marble, bone) frozen mid-motion; eyes that track movement; one mirrors the harpist’s pose
Plaque 2 – “Memory”
- A man and woman looking tearfully at destruction as they work on something
Statue Descriptions
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Muscular Humanoid – Arms Up
- Immense physical strength; thick skin; jutting tusks; hunched posture
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Graceful Humanoid – Arms Left
- Slender build; pointed ears; fluid movements; timeless appearance
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Tiny Humanoid – Arms Right
- Winged; diminutive; glowing or sparkling skin and wings
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Human – Arms Up
Room 5 – The Echo Chamber - ROOM 1 +5 = PLAQUE - No NAme
Mood: Nostalgic haunt
Details: Sound-dampened walls lined with salt; broken keyboard; scattered sheet music; faint humming when silent
The notes on the wall cause you to feel dizzy
Connection
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Room 1 guy asked him to identify song
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The writer from Room 1, haunted by the melody of Liora’s Final Hymn, transcribed the notation and gave it to the musician here.
Findable Clue
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Hidden compartment behind the keyboard opens when the correct melody is played or hummed
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Reveals Plaque 3 – “Resonance”: A man and woman sealing themselves in a machine underground, light emanating from it. Common knowledge links this to the bard from the statue in town
Basement
Stair Hazard
- First character down must make a Strength roll (–2, TN 4) or become Shaken and fall, suffering 1 Wound (Impact-2)
Exploration & Finds
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Glowfeather Owl: Sleeping in basement over washing machine SNEAK CHECK, Bioluminescent feathers soothe spirits. Feather a believed to Ward off bad spirits (Helpful for graveyard fight against null choirs)
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Mechanical Puzzle Washer: Repair roll for each raise additional 10 secs, do maze puzzle screen share, in side is - if failed challenge still get plaque but also a wound - Plaque 4 – “Revelation”: The world at peace, and the man and woman forgotten
Room 6 – The Empty Seat - Sutter Cain
Mood: Still, ominous
Details: Locked door (lock-breaker kit required); a lone antique chair facing inward; floorboards that groan; lavender scent
Clue
- Under the chair cushion: Sutter’s leather sketchbook filled with trigger phrases and symbols matching Room 2
- THERE ARE NO ACCIDENTS NOTHING HAPPENS BY CHANCE
Unlock Mechanic
- Insert Plaque 1 (“Suffering”), Plaque 2 (“Memory”), Plaque 3 (“Resonance”), and the Basement’s Plaque 4 (“Revelation”) into the door’s four slots in that order to open it
Plaque Sequence Imagery
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Plaque 1 – “Suffering”: A small, scorched-metal plaque depicting war’s atrocities, burned into shape by the artist who lived here
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Plaque 2 – “Memory”: A man and woman looking tearfully at destruction as they work on something
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Plaque 3 – “Resonance”: A man and woman sealing themselves in a machine underground, light emanating from it. Common knowledge links this to the bard from the statue in town
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Plaque 4 – “Revelation”: The world at peace, and the man and woman forgotten
After solving the plaque sequence, players experience a flash of a screaming face with red eyes entering their minds.