Intros
🧠 Quest Module: Echoes in the Mist
Starting Seed: Chill discovers Sutter Cain’s sketchbook tucked into his coat during Florence’s funeral. He didn’t bring it. It pulses faintly, and the pages shift when turned.
Things to notice
only low ranking/ civilian
TOWN SIGIL IS A MAP TO THE ECHO VAULT IN THE DEEPER
🕯️ Act I: The Sketchbook Whispers (Day 1)
| Character | Suffering Depiction | Fragment Message | |
|---|---|---|---|
| Tony | A marionette puppet performing on stage, strings pulled by faceless figures. Her eyes are wide with panic, her mouth stitched into a smile. | "Fragmented," | |
| Lexi | Hung as a thief in the town square. Her father watches from a bench, expression blank, as officials declare him a ward of the state. | "you falter." | |
| Chill | Alone in a vast library, surrounded by unread books. His face is hollow with regret—realizing at the end of his life that nothing changed, and he did nothing to change it. | "As one," | |
| Koarn | Kneeling in a flooded chamber, clutching a broken schematic. Above him, Florence’s silhouette turns away. The water rises. | "you" | |
| Lita | Standing before a tribunal of masked figures. Her eyepatch is removed, revealing a glowing mark. She is declared “unfit to return.” Behind her, the forest leans in. | "rise." | |
| WHEN PUT TOGETHER | the the sky is clear, the forest recedes, the tower is fallen and the town is vibrant and renewed | TURNS INTO SUTTERS SIGNATURE TONY SUGGEST LYRIXA |
🎼 Tony’s Scene: The Fog Refrain
Mist clings to the city streets, curling around lampposts and cobblestones like breath held too long. Tony hums her grandmother’s song—soft, half-remembered, the kind that used to calm her during storms. As she approaches the Bronze Buck, the fog parts in front of her, unnaturally clean, like a curtain drawn back.
She stops humming.
The silence is immediate. No footsteps. No wind. No tavern clatter. Just stillness.
Then she sees her: her grandmother, standing in the street, coat buttoned wrong, eyes distant. Her mouth doesn’t move, but Tony hears the words clearly:
The fog swallows her again. The silence lingers.
• Tony seeks out Lyrixa Veil, who runs the art district and may know where Sutter Cain once lived.
• They engage in a tense back-and-forth skill check (Insight, Persuasion, or Performance).
• Success: Lyrixa shares the location and offers a cryptic warning: “He left echoes. Don’t follow them too closely.”
• Failure: Lyrixa deflects, claiming ignorance. Tony must solve a musical cipher hidden in the sketchbook to uncover the commune’s coordinates.
• The cipher appears as distorted notation—notes that shift key signatures when viewed in different light.
• Solving it may require help from Myra or referencing the original Anthem found in Lexi’s basement.
🍾 Lexi hosts the funeral, pressured by banker Davenport. Thomas Glass was to be the one to inherit the tavern, not Irene.
“This isn’t a funeral,” she mutters. “It’s a ledger being balanced.”
Davenport - i dont know how you pay the bill but sinve your doing so well you can foot the funeral bill CHILL SEES
Ephram Vell - dad
| Trait | Description |
|---|---|
| Name | Robert Davenport |
| Role | Head of the Hallowspire Bank in Gravemarket. Controls the town’s economy with precision and pride. |
| Appearance | Feeble, skinny man with ginger hair, freckles, and a pronounced limp. Lists to the left, supported by a custom wooden cane. |
| Voice & Demeanor | Nasally, condescending, and perpetually bored. Speaks as if everyone else is wasting his time. |
| Personality | Pretentious but brilliant. Not evil, but ruthlessly committed to maintaining the status quo. Believes stability is more important than fairness. |
| Beliefs | “Hallowspire thrives because it doesn’t change. That’s the secret. That’s the strength.” |
| Power | Extremely wealthy. Uses financial leverage to control movement, trade, and influence. |
| Secret | His cane is a custom device built by the Tinkerer. It may contain hidden mechanisms—possibly magical, possibly weaponized. Only Davenport knows its true function. |
| Name | Description | Personality |
|---|---|---|
| Patrick | Heavyset, intimidating man with a large brown beard and bald head. Barkeep and bouncer. | Gruff, protective, rarely speaks unless necessary. Watches over the tavern like a sentinel. |
| Wendy | Short, spry redhead who runs food and drink to tables. | Energetic, cheerful, sharp-eyed. Loves gossip but knows when to stay quiet. |
| Leo | Tall, older cook with salt-and-pepper hair. Often grumbling in the kitchen. | Cantankerous but warm-hearted. Finds peace in cooking, reveres tradition. |
| Myra Brightnote | Quiet blonde bard with an angelic voice. Replaced Daren Ashbrook. | Mysterious and reserved. Opens up only when performing—songs evoke sorrow. |
| Irene Glass | Owner of the Bronze Buck. Keeps a low profile but is always present. | Pragmatic, commanding, fiercely protective. Rumored ties to commune origins. |
🕵️Lita is the one who put the funeral together, directive from nix 3 days the graveyard dont come back if failed
“You are granted three days to gather a cohort at your discretion and depart this township. The graveyard must be reconciled—its unrest resolved in full. Should you falter, the forest shall exact its tithe in blood, as is its ancient right.
- 💠 Silas Vane — The Council’s Golden Boy - Spare with Lita on doctrine “Pain is temporary. Order is eternal."
| Trait | Description |
|---|---|
| Appearance | Tall, lean, and meticulously styled. Ash-blond hair, golden eyes that shimmer faintly, flawless ivory skin. Wears a tailored navy coat with silver trim and the council’s sigil. Smells faintly of cedar and ink. |
| Role | Council liaison at the Bronze Buck. Oversees morale, enforces edicts, and delivers “soft” warnings. Trusted to maintain order without brute force. |
| Personality | Warm, articulate, and deeply loyal. Believes in the council’s mission with near-religious fervor. Kind to villagers, especially children. |
| Beliefs | “Pain is temporary. Order is eternal.” Justifies harsh policies as necessary sacrifices. Views rebellion as selfish and mercy as dangerous if unearned. |
| Crush on Lita | Quietly enamored with Lita. Admires her strength and resilience. Finds excuses to speak with her, offers protection. Left her a note: “You remind me that duty can still feel like hope.” |
| Conflict | Torn between council loyalty and empathy for the PCs—especially Lita. Haunted by dreams of the graveyard spiral and Florence’s voice: “You were meant to choose.” |
| Hooks | • May offer aid if PCs follow council rules |
• Can be swayed by emotional appeals or proof of corruption
• Keeps a secret journal hidden in his coat
• Might defy orders if Lita is endangered, risking council retaliation |
⚙️ Koarn attends to honor Florence—his mentor—and investigate rumors of her final project. He finds a schematic fragment tucked into a tankard
• The Buried Note
Koarn finds a folded note tucked into the grave’s soil.
• It reads: “The spiral is not a shape. It’s a direction.”
| Attribute | Details |
|---|---|
| Name | Raven Blackthorn |
| Role | Daughter of Florance; Koarn’s new superior |
| Vibe | Dark elegance, sardonic wit, haunting allure |
| Appearance | Crimson-black hair, smoky silver eyes, velvet coat with bone clasps |
| Attire | Corset over layered skirts, obsidian rings, raven-feather hairpin |
| Personality | Wry, strategic, emotionally guarded, quietly compassionate |
| Backstory | Banished from her coven; seeks redemption while navigating power games |
| Motivations | Redefine her legacy, protect the vulnerable, test Koarn’s loyalty |
| Romance Hooks | Moonlit duel, shared confessions, morally gray tasks, symbolic gifts |
| Voice Style | Soft, velvety, deliberate—with a hint of echo |
📖 zChill hears Florence’s voice again. This time, it’s pleading. “You must trust in those around you… check your pocket” The sketchbook feels alive.
🗺️ M"OMENT WIL EPHRUM VELL DAD "Take care of them" - you failed before but not again ironic cause of whos funaeral your at
| Page | Visual | Interaction | Location Revealed |
|---|---|---|---|
| 1 | Graveyard spiral of roots and screaming faces | Passive trigger | Graveyard crypt entrance |
| 2 | Koarn in a metallic chamber beneath the Ether Lake | Passive trigger | Submerged commune vault |
| 3 | Blank page that fills when Chill touches it | Emotional trigger | Chill’s personal echo chamber |
| 4 | Tree with eye-shaped hollow, bundle of hair, broken compass | Requires second player to stabilize map | Whispering Woods trail |
| 5 | Tavern basement wall with etched symbols | Requires Lexi’s recognition | Hidden door in Bronze Buck |
| 6 | Schematic of submerged ruin, coordinates obscured | Requires Koarn’s schematic | Commune’s collapsed observatory |
| 7 | Spiral musical staff, notes shift when rotated | Requires Tony’s humming | Wax-etched map to commune |
| 8 | Crypt door with Florence’s sigil, shadowy figures inside | Requires Chill’s paper key | Graveyard’s sealed chamber |
| 9 | Lyrixa Veil sculpture holding music book | Requires Tony’s cipher match | Art district alcove with commune map |
Would you like me to riff a visual motif for the spiral map or build a mechanic where the sketchbook reacts differently depending on who’s holding it? I can also suggest how the Null Choir might respond if players try to skip pages.
Trigger:
-
The sketchbook opens to a page depicting the graveyard twisted into a spiral of roots and screaming faces.
-
A second page shows a KOARN standing in a huge metallic room staring up at the Ether Lake.
-
A third page is blank—but begins to fill with ink when Chill touches it.
Leads:
-
Lexi recognizes one of the symbols as matching a broken carving in her tavern’s basement.
-
Koarn sees a schematic embedded in the art—matching a device Florence once described.
-
Tony finds a cipher in the margins—musical notation that matches Lyrixa Veil’s sheet.
-
Lita feels her eyepatch warm when the sketchbook is near the Whispering Woods.
Optional Encounter:
-
A villager approaches Chill, claiming to have seen Florence walking near the graveyard last night.
-
The mist thickens. A voice calls Chill’s name—but no one else hears it.
Player Moments:
🌫️ Act II: Commune Echoes (Day 2)
Trigger:
-
A page in the sketchbook reveals coordinates—leading to a hidden trail beyond the village walls.
-
The trail leads to a submerged ruin: Sutter’s Commune.
Commune Encounter:
-
The commune is quiet, but dream-echo sculptures shimmer with latent prophecy.
-
A sculpture of Florence hums when Koarn approaches.
-
A painting shows the mayor hunched over a coffer, bleeding ink.
-
A sculpture of Lyrixa Veil holds Tony’s eyes open to an upside-down music book.
Revelations:
-
The commune was built atop shattered divine infrastructure.
-
The Echo Chamber beneath the lake is leaking.
-
Sutter’s visions are not metaphor—they are warnings.
-
The graveyard is not a resting place. It is a mouth.
👁️ Act III: The Graveyard Beckons (Day 3)
Trigger:
-
The sketchbook’s final page fills in overnight: “Resolve the spiral. Or the forest will feed.”
-
Nyx’s directive echoes in Lita’s mind. Her exile looms.
Graveyard Setup:
-
The mist is thicker. The soil churns.
-
Graves are missing. The crypt hums.
-
The Null Choir begins to stir—drawn by sound, memory, and grief.
Optional Tactics:
-
Players can prepare with fire, light, silence, or commune artifacts.
-
The Choir reacts to sound—every name spoken, every note played, every cry for help.
🎁 Rewards & Seeds
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Sketchbook Pages: Reveal future events, commune coordinates, and emotional triggers.
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Sculptures: Can be used to distract or confuse the Null Choir.
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Ciphered Music: May suppress or awaken latent magic.
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Koarn’s Schematic: Unlocks a buried device that may seal or rupture the Echo Chamber.
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Lexi’s Tavern: Becomes a hub for quiet rebellion and encoded mourning.